
Hey everyone.
So finally we wanted to talk about the last type of cards present in the game: Quest cards. So basically the main target in the game is to get these cards. They will all have a value (in the top left corner) representing the amount of prestige point the player will get if he can win this card. And the first player to get enough quest cards to get 10 points – wins the game.
But how do you get them? Well it’s very simple. Each quest card will have a cost to get it. This cost will be represented in loot or deed points on the bottom of the card. For example the quest card you can see in the preview of this news has a cost of 3 magic loot points (in purple) and 4 in infamy (in gray). Each player will try to acquire the correct amount of loot and deeds cards to be able to pay for the quest and win it. One’s a player got it, he wins the quest card and can add it next to him. After that, the next quest card will be unveiled, and so on.
As many cards will give the possibilities to mess up with the plans of other players, there will be many situations where 2 players will team up for a time being to halt an especially skillful player. Or anyone could play for himself, and try to get the required cards first.
Apart of the standard game mode (of the first getting 10 prestige points). We have tested other variants of how to play the game. You could decide to play till there are no quest cards left on the table, and then compare who got the higher amount of prestige points.
You could also apart of having one quest card on the table decide that each player draw one quest card at the beginning of the game, and to have not only the main quest (that everyone see on the table), but also a secret quest that only the player knows about. That could result on a faster game, as quests are finished more quickly.
If you decide to play with a full table of 6 players – other combinations are possible, like 3v3 or 2v2v2. With the same variants I have described earlier (till one player get to 10 prestige points, or till there a no quest cards left). This game is truly moldable in the way you want to play it.
There was also a question that we were asked: is the game playable solo?
Well, how it was conceptualized, not really. Many mechanics are meant to make the game very interactive between players. So with the basic set of rules the answer will be no.
But, we could potentially make a separated set of rules, to make this game playable in solo. And as we are developing with the game itself a much extended rulebook with many pages of lore. I would imagine that we could add , a solo narrative driven game with a set on new rules.
And with this we finish our dev blogs for now. Our next target will be to start the kickstarter campaign and hopefully come back with some good news with the next step of the development of the project.
Thanks.
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