
Hi everyone,
So last time we have talked about hero cards, and how each player will play the role of a specific hero of
Everbane.
This time we will start talking about actions cards.
Basically actions cards will be the big pile of cards in the middle of the table from which everyone will draw cards. It could be at the start of a player turn, or if another card require a player to draw some cards.
There will be many different cards which will be in the action card deck, so we will probably make several dev blogs to talk more in depth about each and every of them. And today we will start with two: loot cards and deed cards.
From a narrative point of view its very strength forward, each and every hero has a pretty good chance to find valuable loot and ancient relics. But heroes are also bound to accomplish heroic actions, glorious deeds or infamous acts.
Each and every card will represent a specific loot or deed, and a description of each of them will be available in our extended rule book.
Lets talk now about the gameplay aspect of this cards. This cards will be very valuable to the player. As they will act as currency to finish quests (more on quest cards on a later dev blog). So the main purpose will be to collect them as much
as possible. The player will be able to get them from drawing the action cards desk, or from stealing them from other players, another viable strategy will be to make other players discard their cards.
But we didn’t want to make cards with only one value what will represent only one amount (as gold for loot
for example). This is why we have imagined different types of values that we could associate with loot or deeds.
So we have come out with 3 values for each card. Loot cards will have a Value/Rarity/Magic, and Deeds cards
will have Honor/Glory/Infamy. As we also wanted this values to be intuitive (as the attributes with heroes), we have added specific colors to them.
Loot: Value (yellow) / Rarity (cian) / Magic (purple)
Deed: Honor (white) / Glory (orange) / Infamy (gray)
So based on that we where able to create a large variety of cards and to have different values associated to them. And as different quests require different currencies to be fulfilled, this generate a battle between players for specific cards.

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