
Hi everyone,
Today we are going to finish talking about the remaining actions cards.
Instant cards
The mechanic for this type of cards is pretty strength forward. As soon as this card is draw the text on it take effect. The simplest example would be a card that make you skip your turn. Or require you to discard a quantity of cards.
One thing to notice: the immediate effect take place only if you draw such card at the beginning of your turn. If the player is required to draw cards additionally (usually it would be an effect from another card), then an instant card will go to that players hand. And he will be able to use it as a trick card (whenever it would make sense to use it).
Enemy cards
A good adventure would not be so glorious without enemies to kill on the way. Enemy cards will work a similar way as instant cards: normal draw → it will attack the player, additional draw → will go into a players hand. Enemies from your hand could be played on other players, but also on yourself if you want.
Two important things to know about enemies cards:
The number on the top left corner. This will represent the number of cards which are at stake. If you win the battle you will be able to draw additional cards. If you lose the battle, you will need to discard the same amount of cards.
The number on the lower side of the card. The color of the card will represent which of the attribute (Strength/Agility/Intellect) is challenged, and the number will represent the amount the player will need to beat in order to succeed the fight. For that the player will need to roll a d20 and add the concerned attribute (and perks if he have them), and to see if it is higher then the number specified on the card.
Dual cards
Dual cards will be used not to challenge any enemy, but to challenge another player. The player will be able to select his opponent, and duel using one of the attribute specified on the card. The process is the same as any other attribute check: attribute + perks + d20 roll. The player which has a larger score wins.
Also there will be a gambling duel, where no attributes (and perks) are used, only a dice roll which will show who has the higher number.
Fate cards
Fate cards is basically a wild card. Very valuable as it can bend many rules to the will of the player playing it. We will make a full list of possibilities and restrictions for this card in our extended rule book.
That’s it for the action card. But we have already ideas on additional cards that we will introduce in upcoming extension: Elite enemies, Bosses, Locations,
Next time we will talk about the third type of cards: quest cards. And the overall playing process.

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